In this series of videos Nick shows how to use ZBrush as a 3D digital sculpting tool. He covers everything from working with brushes, using masks, posing the creature with the transpose tool, and 3D layers. The base torso mesh is provided as an .obj and the final sculpt is provided as a .ZTL.
主讲人:
Nick Zuccarello
Graphics Trainer
Nick Zuccarello is a Graphics Trainer for Electronic Arts. (EA Tiburon) Nick Has worked in the computer graphics/video game industry for over ten years. He has worked with companies such as Sony Online Entertainment, High Moon Studios and Electronic Arts as a Character/Creature Artist. He has worked on Star Wars Galaxies, Darkwatch and Madden Next Gen.